Hackathon V2

4 02 2012

SOOOOOO, the second hackathon was way better than the first, and I definitely had a lot of fun.  Great food, awesome people and some solid progress on our STEM game.  Ended up staying wayyyyy longer than I had anticipated, but I had no problem with it because of how productive it was and how enjoyable.

Our game is coming along nicely, we have something to actually show and demonstrate mechanics.

Anyways, should probably move along with the next programming assignment, and hopefully will finish it up after learning about Facebook integration.

Looking forward to that come tuesday.

Enjoy the Super Bowl everyone!


Playtests, Teams and a Small Plug

20 01 2012

So over the past week… or maybe it was 2 weeks, whatever.  Either way, we have been paper prototyping our game ideas, and deciding whose will be taken to the next level.  I really enjoyed playing a lot of the games that people came up with, and I was glad to see that Gold Rush and the Robocode game were chosen.  They both seem like they will play well and they’re definitely of totally different genres.  Surprisingly my game was chosen as well, the whole light/laser based puzzle game that will most likely be geared towards the STEM challenge and hopefully come out pretty well!

I’m definitely looking forward to working with Remy and Lorin, and I think it’s a solid team to bring this game to life.  I’m looking forward to the coming weeks of hard work and hopefully solid progress.

Mainly however, what has brought me to write this post has nothing to with my game or the other two chosen, but is more related to the whole Achievements/Badge system idea.  I was browsing Joystiq and came across this solid tidbit of info: Here

(More info and download here)

In a nutshell, it adds achievements to Visual Studio so as you code and mess around in VS, you unlock badges.  I will probably be adding it to every machine I use so I can get achievements everywhere I’m coding.  Some of the examples are things like “Regional Manager” which is to have more than 10 region tags in your code, and “Interrupting Cow” which requires you to have 10 breakpoints in one file.

Overall I think it’s a cool idea and I’m definitely on board.

Programming HW1 TAKE 2!

10 01 2012


After some much needed direction in class I was able to bang this out with little to no trouble.  I made all my changes in the game-ex14.js file and made sure to remove any inline scripts.  Overall it was a cool assignment and I’m excited for the next one!

Programming HW1

10 01 2012

So I remembered that the programming HW is also due and I’ve been toying away at it for a bit now.  I can’t seem to get anything working properly.  I was able to move the .js files out, so that wasn’t a problem, but other than that, I can’t seem to get the ball rolling.

Buildings won’t appear, let alone destroy, and I can’t seem to figure out where everything needs to go.

I’m hoping tomorrow in class these problems can be sorted out, cause I’d like to have a solid foundation when it comes to the next programming HW.


8 01 2012

So I finally was able to get the whole bug fix thing down.  I worked through pages of projects and found a fairly straight forward MasterMind game someone created and it had a few simple issues so I tackled it.

There was a bug where when the game was complete you could still hit the “BACK” button and replace your guess even though it made no difference to the outcome.  I was able to pinpoint the issue and solve it with little effort.

I essentially disabled the button when the game was complete, which prevents the problem from arising anymore.

My issues that I ran into while trying to commit and push this change however were enough to prevent me from actually pushing it.  I was able to commit everything alright, but when I went to do the push.pull requests, they did not work.  The work is done, and I can show you in class, but in terms of something on here… not gonna happen.


18 12 2011

So on Thursday I stopped by the Hackathon and I have to say, I really enjoyed the atmosphere it created.  It really allowed for solid work to be done and they provided fuel to keep us going in the form of delicious pizza and soda.  I will definitely be attending the 2nd one that occurs in week 8 and look forward to the benefits it brings with it.

Hope everyone has a wonderful break, and I look forward to continuing class in January!


5 12 2011

After a very troublesome start, I was finally able to get everything working for homework 1.  I found myself struggling to figure out exactly what to do and having to jump from one tutorial to another was really annoying.

Oh well, It works from what I can see and everything is done, so I call that a success!

See you all at class tomorrow!